When the echidna hits a creature with a melee weapon attack, she may choose up to two additional creatures within 5 feet of the original target. If the attack hits, she adds +10 to the attack's damage and if this attack reduces a creature to 0 hit points, the echidna may make one additional attack with the same weapon as a bonus action. Before the echidna makes a melee weapon attack, she may choose to take a -5 penalty to her attack roll. She has advantage on saving throws against all other spells and magical effects. The echidna can't be affected or detected by spells of 6th level or lower unless she wishes to be. Languages Common, Deep Speech, telepathy 120 ft. Damage Resistances acid, cold, fire, force, lightning, necrotic, poison, thunder bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities charmed, deafened, frightened, paralyzed, petrified, poisoned, prone, stunned, unconscious
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |